Date: 01/03/01
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Here's the code for my ImageCopyResizedBicubic function, a function that implements bicubic interpolation within the image scale function.
--------------------------------------------------------------------------cut--------------------------------------------------------------------------
/* {{{ proto int imagecopyresizedbicubic(int dst_im, int src_im, int dst_x, int dst_y, int src_x, int src_y, int dst_w, int dst_h, int src_w, int src_h)
Copy and resize part of an image */
PHP_FUNCTION(imagecopyresizedbicubic)
{
zval **SIM, **DIM, **SX, **SY, **SW, **SH, **DX, **DY, **DW, **DH;
gdImagePtr im_dst, im_src;
int srcH, srcW, dstH, dstW, srcY, srcX, dstY, dstX;
int i, j;
int r, g, b, c1,c2,c3,c4,color;
float sX, sY;
float scaleX,scaleY,scaleX2,scaleY2;
GDLS_FETCH();
if (ZEND_NUM_ARGS() != 10 ||
zend_get_parameters_ex(10, &DIM, &SIM, &DX, &DY, &SX, &SY, &DW, &DH, &SW, &SH) == FAILURE)
{
WRONG_PARAM_COUNT;
}
ZEND_FETCH_RESOURCE(im_dst, gdImagePtr, DIM, -1, "Image", le_gd);
ZEND_FETCH_RESOURCE(im_src, gdImagePtr, SIM, -1, "Image", le_gd);
convert_to_long_ex(SX);
convert_to_long_ex(SY);
convert_to_long_ex(SW);
convert_to_long_ex(SH);
convert_to_long_ex(DX);
convert_to_long_ex(DY);
convert_to_long_ex(DW);
convert_to_long_ex(DH);
srcX = Z_LVAL_PP(SX);
srcY = Z_LVAL_PP(SY);
srcH = Z_LVAL_PP(SH);
srcW = Z_LVAL_PP(SW);
dstX = Z_LVAL_PP(DX);
dstY = Z_LVAL_PP(DY);
dstH = Z_LVAL_PP(DH);
dstW = Z_LVAL_PP(DW);
// copy the palette (this is a bug since it doesnt seem to be possible to make a truecolor bitmap as output, so we just have to use the old palette)
for( i=0; i<256; i++ ) {
gdImageColorAllocate( im_dst, im_src->red[i], im_src->green[i], im_src->blue[i] );
};
// gdImageCopyResized(im_dst, im_src, dstX, dstY, srcX, srcY, dstW, dstH, srcW, srcH);
scaleX = (float)(srcW-1) / (float)dstW;
scaleY = (float)(srcH-1) / (float)dstH;
scaleX2 = scaleX/2.0f;
scaleY2 = scaleY/2.0f;
for( j=0; j<dstH; j++ ) {
for( i=0; i<dstW; i++ ) {
sX = (float)i * scaleX;
sY = (float)j * scaleY;
c1 = gdImageGetPixel(im_src, (int)(sX), (int)(sY+scaleY2) );
c2 = gdImageGetPixel(im_src, (int)(sX), (int)(sY) );
c3 = gdImageGetPixel(im_src, (int)(sX+scaleX2), (int)(sY+scaleY2) );
c4 = gdImageGetPixel(im_src, (int)(sX+scaleX2), (int)(sY) );
r = (im_src->red[c1] + im_src->red[c2] + im_src->red[c3] + im_src->red[c4]) / 4;
g = (im_src->green[c1] + im_src->green[c2] + im_src->green[c3] + im_src->green[c4]) / 4;
b = (im_src->blue[c1] + im_src->blue[c2] + im_src->blue[c3] + im_src->blue[c4]) / 4;
color=gdImageColorClosest(im_dst,r,g,b);
gdImageSetPixel( im_dst, (i+dstX),(j+dstY), color );
};
};
RETURN_TRUE;
}
--------------------------------------------------------------------------cut--------------------------------------------------------------------------
good result when scaling down images, result wont be good when scaling up a image since the palette is copied from the source-bitmap so, if the source bitmap is 4colors the resulting bitmap is also 4color :/ i dont know if it is possible to create a image with more than 256 colors in the gd lib since i didnt have the source ... but, hey, this works for scaling down images...
i'll try to fix the downscaling bug when i know how to allocate more than 256 colors... if anyone know how to do that, please contact me!
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